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SkellART

17 Game Reviews

4 w/ Responses

The Patron of tunes medal glitched and wont unlock for me even after getting the final medal but other than that it's a cool game

I've scoured the whole game and I cannot for the life of me find the secret medal

just about nailed the Gameboy aesthetic but no gamepad support is going to be a point off

I love the concept, the style everything but the boss fight at the end has a couple of issues.

To start with the hit detection is a little off as I got hit a few times when he wasn't touching me, and now thats not just me making excuses for how he killed me a few times, there was quite actually clear space between us and a few times where I cleared his attacks yet still took damage

also during the sequences where the platform ends and the orb to switch the world shows up, it was late a few times to where I didn't have enough time to hit it then land and dodge the bosses attack and even when I dodge the initial attack I'd still get hit when the boss reset to the right side of the screen and I didn't have enough time to dodge after landing.

Speaking of that orb switch, I found a couple of times when it would show up the boss would pull that downward slap attack after hovering right on top of the orb making it harder to hit

My last gripe might be more of a personal preference but I wish that boss had a health bar as I hate it when bosses don't have them and you just have to keep attacking not knowing when their going to die.

but other then those issues, I liked it, it was a cute platformer.

There was a few hitbox issue I noticed but other than that I really enoyed it, it felt very classic Newgrounds.

If we ever get a Newgrounds compilation disc for any Console I hope this will be on it! : )

A fantastic game that was made a considerably less fantastic experience thanks to the controls.

I loved the visuals, the music, the character design and I absolutely love how this nails the 16 Bit style where as so many retro inspired indie game try to emulate the retro style and fail

I loved pretty much everything...except for the keyboard controls which made a lot of the platforming in the later levels more frustrating than it needed to be as even the most obstinate PC elitist will tell you that a platformer needs gamepad support

I think with a handful more levels and gamepad support would make this a much better experience(plus I think this would fit right in with all the recent indie Dreamcast ports)

Really liked what I played! The story was interesting and the characters were likable,

My only complaint is that your characters' movement feels a bit too quick, light and floaty as when I see 32bit style 2D games I always expect the character movement to feel heavy and grounded(if that makes any sense) but for the fast paced combat I guess the lightweight feel is necessary

I also really appreciate the controller support and how it automatically detected my controller input and had on screen commands for my 360 Pad(many indie Games I've played on PC either make you map out your controls manually, still keep the keyboard on screen command prompts or don't bother with it at all)

Hiding away,
In the memory of a better day

Matthew @SkellART

Breast Inspector

La La Land

Joined on 11/23/18

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