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SkellART

21 Game Reviews

6 w/ Responses

I looked through the faq over on kickstarter and for platforms it's only confirmed for Steam and mobile however since the kickstarter is at nearly 2 mil now is there any update on other platforms? I'd like to get an Xbox version if possible.

And second question, if it does get any console ports what is the likelihood of getting Funkin Dance Mat controllers made?

I liked what little I played but it definitely needs controller support

I found one of the rats says "Samuel 17 : 18"

The book of 1st Samuel chapter 17 verse 18 " Take along these ten cheeses to the commander of their unit. See how your brothers are and bring some assurance from them"

lol That's a good little easter egg, man

I think I encountered a bug, I was playing the Alien Hominid game and after about three minutes I was suddenly in Rammy's Run

larrynachos responds:

Was this in v1.4? If not, you might have accidentally clicked when the layout switched back to game select and clicked the rammy's run cabinet. v1.4 has a fix to prevent unwanted clicks. If this wasn't the case, I'll have a look at my exit event for hominid homicide.

Thanks for the review!

The Patron of tunes medal glitched and wont unlock for me even after getting the final medal but other than that it's a cool game

I've scoured the whole game and I cannot for the life of me find the secret medal

just about nailed the Gameboy aesthetic but no gamepad support is going to be a point off

I love the concept, the style everything but the boss fight at the end has a couple of issues.

To start with the hit detection is a little off as I got hit a few times when he wasn't touching me, and now thats not just me making excuses for how he killed me a few times, there was quite actually clear space between us and a few times where I cleared his attacks yet still took damage

also during the sequences where the platform ends and the orb to switch the world shows up, it was late a few times to where I didn't have enough time to hit it then land and dodge the bosses attack and even when I dodge the initial attack I'd still get hit when the boss reset to the right side of the screen and I didn't have enough time to dodge after landing.

Speaking of that orb switch, I found a couple of times when it would show up the boss would pull that downward slap attack after hovering right on top of the orb making it harder to hit

My last gripe might be more of a personal preference but I wish that boss had a health bar as I hate it when bosses don't have them and you just have to keep attacking not knowing when their going to die.

but other then those issues, I liked it, it was a cute platformer.

There was a few hitbox issue I noticed but other than that I really enoyed it, it felt very classic Newgrounds.

If we ever get a Newgrounds compilation disc for any Console I hope this will be on it! : )

A fantastic game that was made a considerably less fantastic experience thanks to the controls.

I loved the visuals, the music, the character design and I absolutely love how this nails the 16 Bit style where as so many retro inspired indie game try to emulate the retro style and fail

I loved pretty much everything...except for the keyboard controls which made a lot of the platforming in the later levels more frustrating than it needed to be as even the most obstinate PC elitist will tell you that a platformer needs gamepad support

I think with a handful more levels and gamepad support would make this a much better experience(plus I think this would fit right in with all the recent indie Dreamcast ports)

Hiding away,
In the memory of a better day

Matthew @SkellART

Breast Inspector

La La Land

Joined on 11/23/18

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